Tiny and Big: Grandpa's Leftovers PC Review



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This is probably one of the most pleasantly suprising indie games i’ve played in a long time. The basic mechanic is this: You can cut anything in the game. With a laser. As many times, and into as many shapes, pieces & bits as you want. I honestly got sidetracked by cutting stuff into pieces and screwing around.

Gameplay

This game is one of the logical extremes of destructive environments, considering you can cut the entire environment down into little bits.

And no, it’s not just a special type of block you can cut only a certain amount of times in certain locations. You can cut everything. No, you don’t have to have a certain amount of energy to cut something. As long as you can draw a line across it, you can cut it. Even things you’d need to finish the current level. There are as few restrictions as possible. Also you have a rocket tool that can push whatever you can cut and a grappling claw that can pull whatever you can cut.

Verdict

This game is really a wonderful example of what the indie community can bring to the table. The art style is superb, I never tired of the 3D, comic book-esque, sound effects popping up and the cel shaded graphics works well. The mechanics are unique and solid. You can interact with way more of the environment than necessary to complete the tasks which leads to quite a bit of goofing off, tearing things down and blasting them around. The story actually ends up having a bit of depth once you get through a few slow bits in the middle. Given how this game was developed and published it is unsurprising to see a few issues, like some occasional control bugs, but all the things it does right gloss them over. I can certainly recommend this game but I would caution against buying the soundtrack until you’ve heard the music.


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    I must say this game gets entirely too kind reviews. You walk around a fairly bland and monotonous environment, cutting and pushing blocks. the mechanic is overly simple and is never really used to what would seem to be its full potential. and maybe thats the problem, it never has any real challenge of any sort, you simply slice ramps into blocks, slide them around, and it never really progresses much beyond what you do in the first 5 minutes of the game. There are some collectibles to be found for exploring but again, no challenge. No sense of risk:reward or pressure, or even puzzles. its a proof of concept at best.