While large gaming websites tout Tropico 5 as a worthy successor within the franchise, user reviews argue that Tropico 4 is still the superior version. Here is a low down of Tropico 5 pros and cons versus its predecessor, according to first-wave users:
- Better graphics
- Longer play time
- New dynasty feature
- New trade route feature
- Better wars and riots
- Co-op feature
- Managers for buildings
- New edicts
- Lack of character customization
- Faction leaders no longer provide recommendations
- Poor implementation of the new notification box and overlays
- Colonial era is uneventful
- Very limited building models
- The happiness chart of classes are worse then Tropico 4
- Limited stock islands
- Gameplay is oversimplified
In summary, Tropico 5 is a decent game with a fresh injection of good ideas, albeit not all of which are well executed. Agree or disagree? Let us know in the comments.
Undecided whether to get Child of Light? Reviews have been filtering in, and it’s looking to attract a solid reception on launch. Here are the freshest top reviews from reputable sources.
Eurogamer – 8/10
Child of Light stands as a wonderfully realised venture into unfamiliar territory for Ubisoft – and a welcome reminder that the industry’s major players still have the creative flair to push beyond the lucrative safe ground that they so often favour to create well-crafted, highly-polished gems such as this.
Full review here
Destructoid – 8.5/10
Child of Light will satiate pretty much everyone but the most hardcore of RPG fans, and even then, they’ll find plenty of enjoyment. There are a few minor issues here and there that hold it back from instant-classic status that could be enhanced in a sequel or future work, but regardless, Child of Light is a noble effort from Ubisoft Montreal, and another win to put in the studio’s diverse portfolio
Full review here
Gamespot – 8/10
Child of Light is a remarkable adventure. I wouldn’t have thought that was true during the first couple of hours given that my expectations of what kind of game this was shattered when reality showed its face. But once I accepted the sadness that is so intertwined with every element, I grew so much closer to Child of Light. It’s easy to heap praise on the combat because it’s so interesting and engaging, and it’s certainly a high point in this adventure. That’s not what makes Child of Light stand out, though. Rather, it’s how confident it is in its own feelings of woe. There are so few games willing to explore that dull ache that I became mesmerized by Aurora’s journey, even when I needed to step away from her plight while I regained my composure. Child of Light is a wonderfully realized, somber adventure, and I couldn’t be happier that such a game exists.
Full review here
Gameinformer – 8/10
Child of Light isn’t all style with no substance. The writing and story suffer due to Ubisoft Montreal doubling down on the whimsy factor, but that doesn’t stop the gameplay from being accessible and entertaining, and a new game plus option keeps the adventure alive for additional playthroughs. Child of Light isn’t a top-tier RPG, but its solid mechanics and visual flair ensure that it also isn’t a forgettable one.
Full review here
Having said all these, are you getting Child of Light? Next question: On which platform?
You probably won’t like this game. You will die, your ego will be crushed, your soul exhausted, and you will inevitably fail at every turn. Yet somehow in those moments when you do succeed, learning from every agonizing death, it is one of the most triumphant feelings in the world. Those heart-pounding moments where you narrowly dodge a towering giant monster’s killing blow and swiftly strike at him with your last ounce of stamina, bringing him to his knees and finally overcoming him… are the most rewarding moments you will ever experience in gaming. But to get there, prepare to die. A lot.
About the game: Dark Souls 2, like Dark Souls, is a 3rd person RPG set in a fantasy world filled with nasty beasts that are much more powerful than you. Bosses are even more powerful, and require gaining knowledge through fighting them (and dying a lot). Think MMO raid bosses, except here you’re on your own.
The combat is the shining star of the game. Every enemy has their own movement patterns and attacking styles, which turns every enemy into a sparring match and a mental game of chess against the AI (which is impressively brutal). Learning enemy attack patterns is the key to succeeding (bosses included), and boss fights in particular challenge you to try new techniques.
Your stats can be upgraded throughout the game and you will grow stronger. The armor and weapons you find can be upgraded as well in order to customize your character to your fighting style. Want to be a nimble rogue that dual wields daggers? A sorcerer in cloth armor that attacks with spells from a distance? A heavy armored knight with a tower shield and giant axe? You can build your character to be any of these, or any combination of these.
The bottom line is that this isn’t a game that anyone can pick up and enjoy. This is an extremely difficult game that is made for patient people who enjoy complex stat systems, experimenting with different play styles, and adapting to the challenges that the game throws at you. If you can handle it, Dark Souls 2 is a masterpiece that should be experienced by anyone who calls themselves a gamer. Getting through it, on the other hand, will test you in ways you haven’t been tested before. You have been warned.
Keep Calm and Praise the Sun.
This review originally appeared here.