This is probably one of the most pleasantly suprising indie games i’ve played in a long time. The basic mechanic is this: You can cut anything in the game. With a laser. As many times, and into as many shapes, pieces & bits as you want. I honestly got sidetracked by cutting stuff into pieces and screwing around.
This game is one of the logical extremes of destructive environments, considering you can cut the entire environment down into little bits.
And no, it’s not just a special type of block you can cut only a certain amount of times in certain locations. You can cut everything. No, you don’t have to have a certain amount of energy to cut something. As long as you can draw a line across it, you can cut it. Even things you’d need to finish the current level. There are as few restrictions as possible. Also you have a rocket tool that can push whatever you can cut and a grappling claw that can pull whatever you can cut.
This game is really a wonderful example of what the indie community can bring to the table. The art style is superb, I never tired of the 3D, comic book-esque, sound effects popping up and the cel shaded graphics works well. The mechanics are unique and solid. You can interact with way more of the environment than necessary to complete the tasks which leads to quite a bit of goofing off, tearing things down and blasting them around. The story actually ends up having a bit of depth once you get through a few slow bits in the middle. Given how this game was developed and published it is unsurprising to see a few issues, like some occasional control bugs, but all the things it does right gloss them over. I can certainly recommend this game but I would caution against buying the soundtrack until you’ve heard the music.
From having only played an hour so far, I would say that this game has a lot of potential. The Forest takes hunting, crafting and building to the survival horror genre, creating a unique and compelling experience altogether.
Atmosphere: Graphics and Sound
The atmospheric tone of the game is excellent. It’s very dark and creepy, especially if you venture into the cave systems. The lighting is well done, both inside the caves and outside, and the sounds are simply brilliant.
The mutants/tribesmen–whatever they actually are–add a more ominous element to the game, and they work surprisingly well early on in the game’s stage.
A lot of features in the game are good and simple, such as the crafting menu and your player’s inventory. There’s almost no hassle when using them, and you won’t get confused. The only bad thing about the crafting is that once you place a blueprint down, you can’t remove it to build somewhere else (at least I haven’t found a way to yet).
If you’re a fan of survival games, The Forest is definitely for you. You can get a spear and use it to go fishing. Aside from fish, I’ve only seen lizards and rabbits so far as a food source, as well as energy bars.
Bugs to watch for
There are quite a few bugs that I’ve noticed while playing, but that is to be expected in alpha. Certain objects, such as some rocks and containers, have no mass and you can walk through them. Some tools, such as the second axe you find in the game, can be replicated repeatedly. I had amassed a large stack of them at my camp by accident while switching to other tools. I wouldn’t worry too much about the bugs right now. The development team of this game seems very promising, and I have the utmost faith that they will fix them to the best of their abilities.
Overall, I would definitely recommend this game to any fan of survival or horror games.
After many more hours playing this game, it has become very clear that this is no minecraft clone. The game does not look like Minecraft, the game does not play like Minecraft, and the game does not even remind me of Minecraft.
Here are a few reasons that are great differences currently.
Mining is completely different, you often have to dig into an ore vein to locate other, deeper ore. I thought this was awesome and I find myself looking for clues on the surface of the landscape when scouting out for resources I need.
The crafting system is very straight forward, no need to check a wiki page every time you want to craft something.
Building is awesome. There is nothing else like it, but the closest thing comparible is like playing minecraft with world edit and other advanced tool plugins installed, with smooth terrain and awesome block varieties
Speaking of block varieties, they handled this masterfully. You mine a bunch of stone and you do not need to craft stone bricks or decorated stone, you simply just switch your tool to that texture and they all just use basic stone as their source. Same with dirt, and wood, etc.
Grappling Hook. You have seen it in terraria, and maybe in starbound, well it works fantastically in Landmark (Think the Bionic Commando Reboot)
This game is created by the same makers as Bastion, which is one of my favorite games ever. Upon loading, Transistor is visually appealing, and Logan Cunningham (Rucks in Bastion) makes a reappearance which is exciting. Controls are fluid, music is amazing — I’m very excited to play through this game!
After playing for about an hour, I must say that I think all the expectations I have had for this game are met. Unlike Bastion, which was more of a go-get-em game, Transistor really makes you think and analyze your tactics in battle, especially with the new “time stop” system where you can plan out your actions (each move you make will cost part of your “energy bar”). There are plentiful save points, and a nice level-up system to improve your skillset. The game is mysterious so far, and I think it really fits into the mood. However, some people might dislike how the story isn’t really clear, and you’re just following the path without much reason until (supposedly) later on in the game when things will be made more clear.
My only qualms with the gameplay itself are the somewhat repetitive nature of the fights (although each fight calls for new tactics), and the somewhat tricky level-up system which seems a bit arbitrary. The upgrades arn’t clearly defined as to what exactly they do. Overall, some parts of the game feel like I’m not sure what’s going on or what I’m supposed to do to upgrade the Transistor with, but that just adds to the mysterious nature of the game at the beginning.
Progress report: Deeper into the Game
Having come across the first “boss” now, I really think that I can speak for all people when I say–wow. The way in which the “characters” speak is amazing. The fight had me on my toes, really making me consider the best way to defeat it without losing too much health. I was blown away at how the screen colors changed and blurred as I started to lose more and more health.
If you have any doubts on buying this game, your doubts should be dispelled–this game is worthy of your $20; a beautiful second game released by Supergiant Games.