Company of Heroes 2: The Western Front Armies Patch Notes

Company of Heroes 2: The Western Front Armies was released slightly earlier than expected on Steam, and if you’re wondering what the new features, armies, maps, and bug fixes are, check out the official patch notes below.

New Company of Heroes 2: The Western Front Armies content:
  • Added two new armies
    • “Oberkommando West”
    • “US Forces”
  • Maps
    • Added The Western Front Armies Maps
    • Faymonville Approach (2)
    • La Gleize Breakout (2)
    • La Gleize (2)
    • Trois Pont (2 – 4)
    • Vaux Farmlands (4)
    • Hurtgen Forest (4)
    • Ettlebruck Station (4-8)
    • Lienne Forest (6-8)
    • Lazenrath Ambush (6-8)
    • Road to Kharkov (2-4)
New Features (all players)
  • Public Games List
  • War Spoils
  • Victory Strikes
  • New progression system
UI Updates
  • New armies selection
  • New inventory system
  • Optimized pathing in a number of areas on maps
Bug Fixes
  • Yes, many bugs have been squished!
Balance Updates
  • AOE Profiles
    • All weapons that have AOE profiles will inflict less damage at midrange
    • Mines will be less prone to wiping out an entire squad
  • Tank traps
    • HP increase from 250 to 500
    • Armor increased from 35 to 50
  • Werhmacht Bunker
    • Sight from 35 to 10
    • Bunker upgrade increases sight by 25
  • Panzer Grenadiers
    • Now have reduced receieve accuracy by 15%
  • 222 Armored Car
    • Population increased from 4 to 5
  • StuG III G
    • Population increased from 10 to 8
  • StuG III E
    • Population increased from from 6 to 8
  • Panzerwerfer
    • Population increased from 10 to 12
  • Brummbar
    • Population increased from 16 to 14
  • Tiger Ace
    • Population increased from 24 to 26
  • Panzer IV
    • Cost increase from 320/115 to 350/125
    • Distant scatter max value from 9.5 to 6.4
  • Tiger Heavy Tank
    • Health reduced from 1280 to 1040
  • Elefant
    • Range from 100 to 70
  • Panther
    • Armor increased from 270 to 290
  • Pak 43 Anti-tank Gun
    • Range reduced from 100 to 80
    • target weak point range reduced from 100 to 80
  • Panzerwerfer 42 Multiple Rocket Launcher
    • Recharge time reduced from 90 to 70 seconds
  • Pak 40 Anti Tank Gun
    • Added Hold Fire
  • ZiS-3 76mm Field Gun
    • Added Hold Fire
  • Stuka Close Air Support
    • Close reduced from 240 to 200
  • Relief Infantry
    • Price reduced from 120 to 90 Munitions
  • Osttruppen Reserves
    • Price reduced from 500 to 425
  • Soivet Partisans
    • Can now capture points
  • Tank traps
    • HP increase from 250 to 500
    • Armor increased from 35 to 50
  • M3A1 Scout Car
    • Population increased from 4 to 5
  • T70
    • Population increased from 6 to 8
  • T34-76
    • Population increased from 10 to 12
  • T34-85
    • Population increased from 12 to 14
  • Katyusha
    • Population increased from 10 to 12
  • KV-1 from 15 to 12
    • Population increased from 10 to 12
  • KV-2 from 22 to 24
    • Population increased from 10 to 12
  • ISU-152 Heavy Assault Gun
    • Range from 100 to 70
    • Concrete Piercing Round ability range reduced from 100 to 70
  • IS-2 Heavy Tank
    • Health increase from 960 to 1040
    • Armor increase from 340 to 375
  • M-42 45mm Anit-Tank Gun
    • Added Hold Fire ability
  • T-34/85 Medium Tank
    • CP requirement increased from 9 to 10
  • KV-8 Heavy Flamethrower Tank
    • Health increase from 720 to 800
    • Price increase from 360 / 135 to 390 / 145
  • Rapid Conscription
    • Price reduced from 160 MU to 120 MU

Company of Heroes 2 Fixes for Crashes, Cannot Launch, Unable to connect to Relic Server, Please wait bug, Compatibility mode error, Steam cloud sync

A few days after the release of Company of Heroes 2, the game still seems to be riddled with pesky problems despite some patches released. The Crash Wiki team hopes to help out the community with this fix guide for Company of Heroes 2 crashes, errors, freezes launch problems, and other bugs. Read on and find your fix!

Company of Heroes 2 Fixes for Crashes, Cannot Launch, Unable to connect to Relic Server, Please wait bug, Compatibility mode error, Steam cloud sync

Company of Heroes 2 cannot sync with Steam cloud

  • Verify your local game cache
  • Restart CoH 2
  • If that doesn’t work, restart Steam altogether

Company of Heroes 2 crashes to desktop when loading games or restarting

  • Update your nVidia / ATI graphics drivers. Check this Technical References page for proper and official download links.
  • Turn off SLI / Crossfire then start the game. See if it stabilizes Company of Heroes 2 performance.
  • Turn off your anti-virus software before launching the Company of Heroes 2, but make sure you turn it back on after playing. Make sure Windows Defender is also disabled.
  • Try using only one GPU first (turn the other one off via your nVidia / ATI graphics control panel)
  • Try running the game in Windowed Mode (frequently works for low-end PCs)
  • Disable anti-aliasing and filtering, restart Company of Heroes 2
  • Disable V-sync, restart Company of Heroes 2
  • Disable background apps, and turn off your anti-virus software
  • In Windows 7 right-click the Company of Heroes 2 exe file, go to the ‘Compatibility Mode’ tab and check ‘Disable Desktop Composition’
  • Check this list of general fixes, which will most likely resolve your Company of Heroes 2 crash problems

Post game crashing in Company of Heroes 2

  • Look under windows update optional updates and see if you have any updates for Windows 7/8 system (not security etc, actual system updates) and run them.
  • Disable SLI and Vsync
  • Verify the integrity of your game cache on Steam

Unable to connect to Relic servers

Update: This is primarily on the server side, nothing we can do but wait for the servers to go back up.

[GUIDE] Company of Heroes 2 German build guide for Beginners

This guide reviews an easy and effective early to mid-game build for the German side. I recently recommended it to a friend who was struggling, and they told me they have only lost one game since then.

The Build

  • 2x Grenadiers
  • 1x Sniper
  • 2x Panzer Grenadiers
  • 1x Stug III/ 1x Panzer IV

Early Game

I start (as any German should) by building a barracks. I then, depending on the lanscape, produce two Grenadiers. If your section of the map has a lot of tree stands or buildings, you might want to consider building one Grenadier and one Mortar, as the mortar can be used for clearing buildings and indirect fire. Typically however, I will opt for two grenadiers, as they will be useful for the first skirmish, which can sometimes determine the course of a game. By having two grenadiers, I can always have one squad towards the rear and ready to flank the enemy.

After the two grenadiers are built, I will then train a Sniper. The Sniper is the best unit in the game in my opinion, and for many reasons. Their ability to engage at range can unravel many defenses, as a dug in enemy will often be forced to either A) hold their position and keep losing men one by one, or B) come out of their defenses and be brought into the open. The single most important ability of a sniper however, is their ability to gather reconnaissance. By Sending a sniper forward to scout, you can often discover any traps or ambushes the enemy has waiting for you, and can completely turn the tables of a battle. The large sight radius of the sniper also allows your weapons teams or tank destroyers to attack the enemy from beyond their field of view.

So at this point in the game (roughly the first five minutes in) you should now have two Grenadiers and one Sniper, and you will hopefully have won your first skirmish. The next section will deal with what upgrades should be bought for the Grenadiers, as well as training your first Anti-Tank units.

Early to Mid

You should now consider training some units that can handle the enemy armor. The MG-42 upgrade for Grenadiers (60 munitions) will allow them to do some damage to enemy light vehicles, but not nearly as much as the panzershreks of the Panzer Grenadiers. So as you can guess, my next step will be to train two Panzer Grenadier squads. After training the Sniper, purchase the Tier 2 upgrade at the hq, and send your pioneers to build an Ammo hub on one of the regular requisition points. Once this is done, retreat your pios to the HQ, and then build the German T2 building.

This endeavor will require a lot of munitions, (2 Panzer Grenadier Squads equipped with Panzershreks will require 240 munitions) and so you might want to hold off on buying MG-42’s for your grenadiers if you believe the enemy might be rushing armor. Good news however, is that the Panzershreks go through light armor like a knife through butter, and are well worth the investment. It is a very satisfying feeling to see an enemy send a vehicle at you, only to have you destroy it almost instantly.

The two Panzer Grenadier squads should be more than capable of handling enemy armor, and can easily hold their own against up to two T34’s. By using the Panzerfaust ability of the Grenadiers, you can easily shut down almost any armored assault.

Mid Game

By now you are hopefully doing well and, if not winning, at least holding your own against the enemy. After the 2x Grenadiers, 1x Sniper, and 2x Panzer Grenadiers are trained, I now turn my attention to armor. Far too often do I see german players rush Panthers. They spend all their resources on a single, unsupported panther, and are then dismayed when it is quickly destroyed by the enemy. The great strength of the build described by this guide, is that it addresses anti-infantry and anti-tank in equal measure. My personal theory, is that you should always have adequate anti-tank before progressing to Tier 3.

In order to gain access to German armor, purchase the T3 unlock, and build the T3 building accordingly. Once built you will have three options: Stug III, Flakpanzer, Panzer IV. They are all brilliant vehicles and fulfill different roles. We can overlook the Flakpanzer, as the Sniper and Grenadiers already have anti-infantry covered. What we will instead turn our attention to, is the Stug III and the Panzer IV.

The Stug III has the same gun as the Panzer IV, and about 33% more range. As a result, it is a brilliant tank for this build, as it can sit behind the line of infantry, and engage enemies from range. Its lack of a turret, means that it almost always needs to be kept to the rear of an army, lest it be surrounded by T34’s.

The Panzer IV is a tank more suited to agressive players. With it’s turret it can roll at the forefront of an army and constantly engage enemies from all sides. It is a great tank and should be the armored cornerstone of any German army. That said however, I will still typically purchase a Stug III before a Panzer IV, as the Grenadiers are more effective at range, and need a tank that can engage at a similar distance.

So to summarize and clarify this is my recommended build for early through mid-gameplay:

  • 2x Grenadiers
  • 1x Sniper
  • 2x Panzer Grenadiers
  • 1x Stug/ 1x Panzer IV


Below are a couple screens from games in which I have more or less (i.e. mortar instead of sniper) followed the guide. Notice the highly efficient K/D ratio.

Results: CoH 2 German build guide for Beginners